Use this sheet as a worksheet to tally your rewards as you’ve earned them.
Adventure Rewards by Rarity: You may choose any one specified magic item available in a currently playable D&D Adventurers League adventure (as listed in the D&D Adventures League Player's Guide or published on DMsGuild.com excluding unpublished author-only adventures, Official Support Kit epics, and limited events like Liars Night). You may not choose Fey Pacts, story items, problematic items, or the same item from the same source again this season. Restrictions on magic items carried by tier still apply (see the D&D Adventurers League Player’s Guide).
Whenever you earn a reward, you may also advance one of your characters one level. You do not have to choose the same character for advancement as you chose for reward receipt.
Common or uncommon magic items cost 5 service hours each. You may select rewards in any order from this list. At the end of the season, if you have 1-4 service hours remaining, you may
redeem them for one additional reward from this list.
Rare magic items cost 10 service hours each. You may select rewards in any order from this list.